With this Gran Turismo 7 trick you can earn up to 650,000 in-game credits per hour

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In perspective, the way we pay for video games has changed dramatically over the years. Buying a title doesn’t always mean getting the whole experience for the sticker price. Microtransactions for cosmetic items are a popular monetization technique to help studios with ongoing support costs. In general, however, players frown upon developers who pay for content essential to the progression of the game, such as cars in a racing game.

Over the weekend, Polyphony Digital pushed a patch that effectively prevented credit collection in Gran Turismo 7. Getting credits is now much slower due to lower payouts on many races. Players see it as a money grab by Sony and Polyphony as it forces them to buy a single car or buy credits for days and days. Credits cost an average of $20 per 2 million, but some elite race cars in the game cost tens of millions of credits. Buying just one line can cost as much as $200.

Players weren’t happy with the move and showed their anger by bombing the game on Metacritic. As of publication, the user rating has hit an all-time low of 1.8/10. Whether or not Polyphony will rebalance progress remains to be seen, but fans are excited.

A player going through Septomor has developed a PC script that runs races automatically while you are AFK. While you can’t run a PC script directly in the PlayStation exclusive game, you can implement it using Sony’s Remote Play app.

Setting it up is a bit technical, as you have to run the game with specific (non-default) game settings. YouTuber iLLmatic created an instructional video showing everything you need to do to make the script work for you (above).

Once you’re up and running, you can leave and do whatever you want or minimize the Remote Play window doing other things on your PC while the script grinds up races. It produces approximately 550,000-650,000 credits per hour with no further user input.

Polyphony’s nerfing of GT7’s progression system has generated a lot of negative press and waves of criticism from fans. We’ve seen developers roll back similar decisions in the past due to harsh reactions – the Star Wars Battlefront 2 grind-fest fiasco immediately comes to mind.

There’s no guarantee Sony and Polyphony will give in to the pressure, but staggering the progression system after millions of players buy the game seems like a fat ace-and-switch tactic. If it were a free-to-play title that would be understandable, but at $70 players feel the grind of earning in-game content should be more reasonable.

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