enlarge † Why spend time or money earning in-game currency when a PC script can do it for free? In our review of Gran Turismo 7, we warned that players should “be prepared to grind” for the in-game credits needed to buy expensive in-game cars. We also said the game “will try to trick you into opening your real wallet to buy in-game credits a little more often than you’d like.” Now, some enterprising players have found a way to avoid that Gran Turismo 7 credit rut by automating a method of earning credits that doesn’t require you to actually play the game.
The method — published Monday by PSNProfiles user Septomor and spotted by VGC — uses some PC scripting tools and PlayStation’s Remote Play tool. By sending preset inputs to a local PS4 or PS5 via Remote Play, the PC script automatically and continuously loops through a single race, yielding millions of in-game credits per day (and/or avoiding hundreds of dollars) according to some users. in microtransaction fees that those credits could buy).
The automation follows the release of GT7’s controversial Version 1.07 patch, which has massively squeezed the number of credits players can earn per race. The patch increased the in-game time it takes to earn GT7’s most expensive cars by about 63 percent, according to an analysis by GT Planet, making an already grind-heavy game even harder (and likely encouraging more players to spend real cash). to skip that grind).
“I know people with nerfs aren’t happy and are probably turned off by the massive grind, or at least I am,” Septomor wrote alongside a post publishing the automation. “So here are some scripts, made to adapt for those nerfs.”
“In GT7, I would like users to be able to enjoy many cars and races even without microtransactions,” Polyphony Digital’s Kazunori Yamauchi wrote in a post-patch update on the Gran Turismo website. “At the same time, the pricing of cars is an important element that expresses their value and rarity, so I think it is important that it is linked to the real prices. I want to make GT7 a game where you enjoy a variety of cars on many different ways and, if possible, would like to avoid a situation where a player has to mechanically repeat certain events over and over.”
Gran Turismo 7’s version 1.07 patch was also responsible for a more than 30-hour server outage that hampered the game last week. The outage prevented gamers from most single player modes and multiplayer races. The game’s online servers were tied to single-player progress as an anti-cheating tool, as Yamauchi told Ars at a preview event for the game.